An innovative endeavor by a Brock University professor, this Ethics Research Simulation serves as a groundbreaking tool in researching decision making within virtual reality. Set in an office environment steeped in unethical practices and values, the simulation presents participants with complex ethical dilemmas, challenging them to make decisions within this context. Upon making a choice, participants are prompted to complete a survey, thereby providing invaluable data on ethical decision-making processes. Developed using Unreal Engine, this immersive simulation merges the fields of ethics, psychology, and technology to unlock new understanding in the study of human behavior.
As the sole programmer on this project, my role was crucial in shaping the functional and experiential aspects of the simulation. One key contribution I made was designing and implementing the data collection and export system. This system was critical in gathering participants' decision-making data and their subsequent survey responses, forming the basis for the research study. By ensuring accurate, efficient, and secure data collection and export, I was able to facilitate the research process and contribute to a study that has the potential to enhance our understanding of ethical decision-making in virtual environments.