In collaboration with Brock University, a novel Virtual Reality research simulation has been developed, providing an immersive learning experience in the world of wine. Set within the meticulously crafted virtual environment of an LCBO, the simulation allows users to interact with a range of wine bottles. By selecting a bottle and utilizing user-friendly UI buttons, users can inquire about various aspects of each bottle, from vineyard history and vintage year to tasting notes and pairings. As if guided by a personal sommelier, the simulation provides detailed and comprehensive answers, creating a unique educational journey through the art of winemaking.
As the sole programmer of this project, I am proud to have turned this innovative concept into a fully-realized VR experience. From designing the detailed virtual environment and intuitive user interface to programming the complex question-response mechanism that drives the educational aspect of the simulation, every component was thoughtfully created and integrated. This engaging VR simulation not only serves as an effective research tool for Brock University but also opens new doors in wine education, making learning accessible and enjoyable through technology.