Skillfite IO is a competitive multiplayer game project where players engage in skill-based battles. As the lead programmer, I was responsible for core gameplay systems, networking, and ensuring a smooth, engaging player experience. The project challenged me to optimize performance and create scalable, maintainable code for a live multiplayer environment.
My role involved designing and implementing the core gameplay systems and networking architecture. I focused on optimizing performance and ensuring a seamless multiplayer experience. This project was a significant challenge that allowed me to enhance my skills in creating scalable and maintainable code for a live environment.